loop
Clear, collect, unlock, repeat
Each house asks you to clear material, pick up artifacts, find its energy cube, and open the next one.
game overview
Singularity Town is a short first-person game set in a quiet town. You clear strange material, collect artifacts, find energy cubes, and keep moving until you reach the last door.
loop
Each house asks you to clear material, pick up artifacts, find its energy cube, and open the next one.
structure
You can see the whole route from the start. The point is a small, readable game, not a huge world.
tone
We want it to feel strange and quiet, but still simple enough to finish in a short run.
Energy cubes open the next house. Artifacts give you money for a few simple upgrades.
The kiosk keeps the economy small and easy to understand.
No combat, no giant map, no feature pile. We want the first game to be small and done.